Ikala Gaming

Posts tagged with: Ikala Engine

Instruction Generation

We finally have instruction generation! I am in the process of wrapping up unit tests for the tree validation and bug fixes, but we have it successfully compiling and executing...... Read More

Scripting and Menus

I started working on loading better models, so we could start visually equipping armor and weapons when they are equipped in the inventory. Turns out, blender has a different up...... Read More

It’s a Cartoon

As the featured image suggests, I have tweaked the rendering pipeline to render to a texture, so that we can add optional post-processing effects to the whole scene after it...... Read More

Height Maps and Flags

I started on some code that can generate height maps for random terrain that will blend into non-randomly generated tiles. So far I have a prototype that I like, but...... Read More

Map point lights

I added unit tests to the inventory, and squashed a few bugs in the process. I also updated the map to include information about the directional light, which we now...... Read More

Shadows and textures

We now have shadows properly working, I accidentally tried to clear frame buffers before I had bound them. I also added in some code to update all the model matrices...... Read More

The map loads!

Today, January 19, 2023 I finally fixed the rendering! … mostly. I now have the full map loading, including a test second layer. There are a couple of issues to...... Read More

Rendering woes

On December 4, 2022, I added in a few more models and increased the complexity of the Tiled map to display them. When I loaded up the game, it crashed....... Read More

Tiled Maps

On December 3, 2022, I created several models in blender by modifying the dungeon assets I found, creating a tile set for making simple dungeons. I set up a map...... Read More

Tiny Dungeon

I found some free (CC0) dungeon assets to add to the game. I also started reworking some of the asset loading, and on December 2, 2022 I got the dungeon...... Read More
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