Ikala Gaming

What Makes a Game Difficult?

I have released a video on the meaning of difficulty in games, and wanted to provide a summary of the contents. Difficulty In-Game Knowledge Relates to how important knowledge is...... Read More

A Complete Game?

Since my last post, I have added: Since the player can now defeat enemies, lose, and restart, this is technically now a game. There may be no sound, but it...... Read More

Many Enemies

Since last post I fixed the rendering having blown out diffuse/specular textures, optimized some of the rendering and compute shaders, and added: I added a new model for enemies, and...... Read More

Procedural Map Loading

I have recently completed a few important things on the bullet hell game. The player now has a nicer model, a suit of armor, and the floor is now a...... Read More

Real Time 3D Deferred Rendering In C++

I have made progress on a 3D game in C++, so far I have completed a: The game is open source, and can be found here: https://github.com/Maceris/BulletHell Currently, I am...... Read More

A Horror Game?

I started designing a horror game, to be based in a dark and rainy abandoned city. I am using procedural content generation and modular assets from the sample matrix city,...... Read More

Instruction Generation

We finally have instruction generation! I am in the process of wrapping up unit tests for the tree validation and bug fixes, but we have it successfully compiling and executing...... Read More

Scripting and Menus

I started working on loading better models, so we could start visually equipping armor and weapons when they are equipped in the inventory. Turns out, blender has a different up...... Read More

What Makes a Game Fun?

I recently posted a video about what makes games fun, and what aspects of games are engaging to players. I wanted to list out the specific aspects of games that...... Read More

It’s a Cartoon

As the featured image suggests, I have tweaked the rendering pipeline to render to a texture, so that we can add optional post-processing effects to the whole scene after it...... Read More