Bullet Hell
A simple bullet hell game written in C++ designed to demonstrate a range of game development skills.
Key Features
- Real time 3D deferred rendering pipeline in OpenGL
- Support for thousands of lights and animated models
- Cascaded shadow maps
- Procedural map generation with chunk caching
- Asset packer with custom binary formats for 3D models, animations, materials, and textures
- Resource cache for loading and caching arbitrary assets from an asset file
- AI system for managing state and animations of enemies
- Logger that supports multiple output locations
- Timer for profiling areas of code in debug builds
- Player and enemy projectiles, collision, and health
- Menus, game over, and starting new games
- Key-binding system, to allow runtime rebinding
Links
Screenshots
