Ikala Gaming

All posts by: Ches Burks

Height Maps and Flags

I started on some code that can generate height maps for random terrain that will blend into non-randomly generated tiles. So far I have a prototype that I like, but...... Read More

Map point lights

I added unit tests to the inventory, and squashed a few bugs in the process. I also updated the map to include information about the directional light, which we now...... Read More

Shadows and textures

We now have shadows properly working, I accidentally tried to clear frame buffers before I had bound them. I also added in some code to update all the model matrices...... Read More

The map loads!

Today, January 19, 2023 I finally fixed the rendering! … mostly. I now have the full map loading, including a test second layer. There are a couple of issues to...... Read More

Rendering woes

On December 4, 2022, I added in a few more models and increased the complexity of the Tiled map to display them. When I loaded up the game, it crashed....... Read More

Tiled Maps

On December 3, 2022, I created several models in blender by modifying the dungeon assets I found, creating a tile set for making simple dungeons. I set up a map...... Read More

Tiny Dungeon

I found some free (CC0) dungeon assets to add to the game. I also started reworking some of the asset loading, and on December 2, 2022 I got the dungeon...... Read More

Inventory Stacks

On November 29, 2022 I added in the ability to have stackable items. Any equipment like weapons or armor, which have unique stats, cannot be stacked but most other things...... Read More

Inventory Textures

On November 22, 2022 I added textures to the inventory items. The images show what kind of item is in each slot, and the background color indicates the rarity of...... Read More

Inventory

On November 21, 2022 I managed to get an inventory system working, including randomly generated items with associated stats. I set up a crude grid display that labeled by item...... Read More