As the featured image suggests, I have tweaked the rendering pipeline to render to a texture, so that we can add optional post-processing effects to the whole scene after it has been rendered. I have set up a Sobel filter shader that makes the game look like it is hand-drawn, which can be toggled in a menu.
I also extracted the map object loading code out of the graphics and moved it to the RPG logic plugin, and added in logic for player spawns, where I add in a player model where the map indicates they should show up.
Leave a Comment