I started on some code that can generate height maps for random terrain that will blend into non-randomly generated tiles. So far I have a prototype that I like, but I need to look into smoothing and actually set up a proper method for taking in a map and parameters. The photo for today features an example output, from a randomly generated test map.

Yesterday I also set up a plugin that will eventually house most of the game logic for the RPG, like what models to load in to a scene or when to show menus. Within that plugin I created a class to be able to set and check flags in game from lua scripts, and got it automatically registering with the scripting system when the plugin loads.