I added unit tests to the inventory, and squashed a few bugs in the process. I also updated the map to include information about the directional light, which we now load into scenes from the map properties. The map loader was also set up to load in point lights from maps as well.
We are also hitting 144 FPS, but drop frames every once in a while so I don’t know if that’s going to be a sustainable target, at least until we go through and make some optimizations like culling the scene graph or revisiting what needs passed to which shaders.
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